
Ultimania , known as one of the best "007 papers" with regard to Final Fantasy, has made more news regarding the 'latest chapter in question, for on our shelves on March 9. Despite the overwhelming number of critics are missing not wait for the linearity of the game, in fact, the reporter on this curious thing, pulling his own, as they say, a "dig" to the director Motomu Toriyama, asking this question:
(D) "Why the lack of freedom to explore that great appreciated in previous chapters?"
(R) "We made sure that the maps and the battles were an integral part of the storyline, to encourage empathy and identification with the characters of the players. To achieve this we have made the story a non-growing stop, fairly linear up to a certain chapter of the story. "
(D)" Another point discussed touches the very absence of many cities compared to other games in the series. Even this choice is linked to the plot "non-stop?"
(R) "Yes, that is one reason. But this is mainly due to the fact that today's graphics standard that is in high definition. The long time necessary to create environments with graphics in HD, makes it very difficult to adopt the style "conventional" of a city with many jrpg explored. "
This notation has also speak producer Yoshinori Kitase impossibility at present of a remake of Final Fantasy VII.
" What affects the hypothetical remake of FF7 so much talked about. It 's very hard to make games for PS3 using the same style of game time, too different. HD recreate the graphics of a game would require a huge amount of time. "
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